#if !defined(AFX_DLGPLAY_H__49C57C4A_6FD1_44D7_A16F_39D888492DDC__INCLUDED_)
#define AFX_DLGPLAY_H__49C57C4A_6FD1_44D7_A16F_39D888492DDC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgPlay.h : header file
//

#include "resource.h" 
#include "BaseClass.h"
#include "../include/IniManager.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgPlay dialog

class CDlgPlay : public CDialog,public CBaseClass
{
// Construction
public:
	CDlgPlay(CWnd* pParent = NULL);   // standard constructor
	
	CIniManager ini;
	BOOL ReLoadInfo();
	BOOL SaveInfo();
	BOOL ShowDlg();
	BOOL HiddenDlg();
	BOOL SetDlgItemLanguage();
// Dialog Data
	//{{AFX_DATA(CDlgPlay)
	enum { IDD = IDD_DIG_Play };
	CButton	m_btnAdd;
	CButton	m_btnSearch;
	CEdit	m_editSearchKey;
	CListCtrl	m_PlayAround;
	CListCtrl	m_listPlayAll;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgPlay)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(CDlgPlay)
	virtual BOOL OnInitDialog();
	afx_msg void OnBTNSearch();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGPLAY_H__49C57C4A_6FD1_44D7_A16F_39D888492DDC__INCLUDED_)
